Studio view

Materializing the unseen through care, inquiry, and design.

Yihan Dong is a research-driven designer working across bodies, materials, ecologies, and everyday systems. Her practice explores how hidden conditions can become more tangible through objects, workshops, and speculative forms. From women’s health and respiratory care to regenerative materials, playful learning, and ecological futures, she develops projects that bring overlooked relationships into view at both intimate and systemic scales.

Working across disciplines and in collaboration with scientists, engineers, communities, and cultural institutions, Dong approaches design as a way of revealing what is often ignored, difficult to sense, or socially silenced. She is currently pursuing a practice-based PhD at the Institute of Education (UCL Knowledge Lab) on embodied practices with energy technologies, while continuing to develop ViWipe, an ongoing women’s health project in collaboration with Imperial College London. Her work has received international recognition, including Red Dot: Best of the Best, the James Dyson Award UK National Winner, and the D&AD Future Impact Pencil, and has been featured by Dezeen, The Times, Sky TV, and the Red Dot Design Museum.

These projects are connected by an interest in what usually remains unseen: tabooed bodily conditions, undervalued materials, ecological processes, sensory relations, and the quiet systems that shape everyday life. Working across material experimentation, design engineering, computational design, public engagement, and playful learning, Yihan Dong develops projects that turn these often-invisible conditions into forms that can be touched, worn, discussed, sensed, or imagined. Some are intimate and body-near, some are speculative and systemic, others invite children and families to explore through making and play. Together, they reflect an ongoing practice of materializing the unseen through care, inquiry, and design.

ViWipe

2022–ongoing

ViWipe

ViWipe is an ongoing project by Yihan Dong and scientist Kenny Malpartida-Cardenas that rethinks menstrual blood as a valuable biological material rather than a taboo waste, combining design research, public engagement, and grant-supported health innovation across diagnostics, care, and cultural change.

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Silt Crystal Glass

2025

Silt Crystal Glass

Silt Crystal Glass transforms toxic urban sludge into translucent green glass, turning hidden urban residue into a material language of care and regeneration. Developed with Shanghai Design Week, the project spans material testing, color and texture exploration, product applications, and fish-roe-inspired prototypes shaped by an ecofeminist narrative of maternal metabolism and new life.

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Greenlody

2023–ongoing

Greenlody

Greenlody is a modular play system that helps children turn color, temperature, and natural sound into music, using sensory exploration to materialize the often-unnoticed patterns of the outdoor world through play, curiosity, and care.

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PaperBug

2024

PaperBug

A hands-on workshop co-designed by Yihan Dong, Kara Wong, and Dian Lin, where children build moving paper creatures with simple circuits and explore motion, structure, and engineering through playful material inquiry.

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Iridescent Networks

2025

Iridescent Networks

Iridescent Networks is a wearable material project combining a butterfly-wing-inspired bio resin bodice with mushroom leather jewelry and adornments. Developed with Mermaid Lucia and AgriCycle Innovation, it materializes the unseen yet essential worlds of insects and fungi through iridescent, organic forms shaped by care, decay, and renewal.

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SeaFuture

2021

SeaFuture

SeaFuture is a freshwater-free T-shirt project made from salt-tolerant plants and dyed with seaweed waste, reimagining everyday clothing through material experimentation, circular fashion, and a more ecological relationship between wear, time, and change.

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Pleural

2023

Pleural

Pleural is a smart airway clearance system developed by Yihan Dong, Daniel Hale, Fergus Laidlaw, and William Eliot, bringing chest physiotherapy into the home through a more autonomous and human-centered approach to respiratory care.

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Held in Air

2023–2025

Held in Air

A collaborative project developed through AcoustoFab and the UCL Multisensory Devices Group, exploring acoustic levitation as a design medium for turning invisible forces into tangible product and material possibilities.

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Re-Block Series

2024

Re-Block Series

A research-driven series developed by Yihan Dong with Dr Zhicheng Liu and Shanghai Design Week, transforming industrial waste into low-carbon concrete alternatives and extending material innovation into products, exhibitions, and public engagement.

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PlayPiece

2023

PlayPiece

PlayPiece is a paper-based board game co-designed by Yihan Dong, Kara Wong, and Dian Lin, using a single sheet of Tyvek to turn cut, fold, and pressure into a portable and tactile system for inclusive play.

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ViWipe is an ongoing research-driven project developed by Yihan Dong in collaboration with scientist Kenny Malpartida-Cardenas, exploring how menstrual blood might be rethought not as waste or taboo, but as a meaningful biological material for care, knowledge, and early health insight. Positioned between design, science, and public engagement, the project challenges the long-standing invisibility surrounding menstrual blood by asking what new futures become possible when a stigmatized bodily material is treated as something valuable, informative, and materially present. Alongside the development of a paper-based collection and testing concept, the project has been shaped through public engagement activities that open conversation around menstrual health, access, and participation, making the work as much about cultural change as technical innovation. Supported through grant funding, ViWipe has received international recognition, including a Red Dot Award: Best of the Best, has been collected by the Red Dot Design Museum, and has been featured by Dezeen. As an evolving collaboration across health, diagnostics, and feminist design, the project reflects Yihan Dong’s broader practice of materializing what is often hidden, neglected, or socially silenced.

For further information, please visit the ViWipe website.

ViWipe video cover
ViWipe cover image The full ViWipe test kit brings together collection, guidance, and diagnostic components into a more accessible approach to menstrual blood testing.
ViWipe detail 1 A close view of the paper-based collection system, designed to support consistent sampling and enable quantitative testing through a patent-pending material approach developed with Imperial.
ViWipe detail 2 A pop-up ViWipe kit display designed for public engagement in busy settings such as universities and hospitals, inviting conversation around menstrual blood testing in everyday spaces.
ViWipe detail 3 Sketches, prototypes, and iterative development materials tracing the research and design process behind ViWipe.
ViWipe detail 4 A public engagement session led by Yihan Dong opened a discussion around the limits of cervical screening and the future potential of menstrual blood testing. Photo by Zetao Zhou.
ViWipe detail 5 A participant-made body map reflecting personal experience and perception around cervical screening through drawing and discussion. Photo by Zetao Zhou.
ViWipe detail 6 ViWipe in laboratory development, exploring how menstrual blood can be translated into a new material pathway for testing and diagnosis.
ViWipe detail 7 ViWipe presented on the Red Dot stage, marking the project’s recognition through the international design award context. Photo courtesy of Red Dot.

Silt Crystal Glass is a research-driven material project that transforms toxic urban sewage sludge into a stable, harmless, translucent green glass, giving form to what cities usually hide. Developed in collaboration with Shanghai Design Week, the project reimagines urban waste not as an endpoint but as a site of care, repair, and renewal. Through material testing, Yihan Dong shaped the project’s material language from hidden residue into visible form. Her independently developed fish-roe-inspired prototypes extend this narrative through an ecofeminist lens, in which the city’s exhausted metabolism is reimagined as a maternal body, and toxic sediment is transformed into egg-like forms that evoke protection, gestation, and new life.

To explore the project in more depth, read the publication here.

Silt Crystal Glass video cover
Silt Crystal Glass detail4 The texture and transparency of the Silt Crystal Glass. Photo by Shanghai Design Week.
Silt Crystal Glass Cover 2 Lotus-root-inspired floral vessel in translucent Silt Crystal Glass. Photo by Shanghai Design Week.
Silt Crystal Glass detail 2 Display of Silt Crystal Glass at Shanghai Design Week. Photo by Shanghai Design Week.
Silt Crystal Glass Detail 3 Material testing samples developed with Shanghai Design Week. Photo by Shanghai Design Week.
Silt Crystal Glass detail 1 A lotus-root-inspired vessel with both translucent and frosted material expressions. Photo by Shanghai Design Week.
Silt Crystal Glass Detail 5 Hand-forming process by Yihan Dong in Jingdezhen, China. Photo by Shanghai Design Week.
Silt Crystal Glass detail 5 Form exploration inspired by clusters of fish eggs, made of Silt Crystal Glass. Designed and photographed by Yihan Dong.
Silt Crystal Glass detail 6 Computational rendering of fish-roe-inspired forms. By Yihan Dong.

Greenlody is a modular play system that invites children to explore the natural world through sound, color, temperature, and movement. By transforming environmental signals into music, the project turns sensory exploration into a playful form of learning grounded in curiosity, experimentation, and delight. Developed through observing how children invent rules, recombine objects, and engage the world through play, Greenlody treats design not simply as a tool for STEM education, but as a way of making often-unnoticed outdoor relationships more tangible: weather, rhythm, ecosystems, and change. In doing so, it asks how playful objects might support children in noticing the more-than-human world and forming early habits of attentiveness and care. Built as a modular, repairable system using recycled materials, Greenlody also proposes a longer-lasting alternative to disposable toys.

The project received both the K-Design Award and the Meaning-Centered Design Award and also led to an accepted research paper on inquiry-based learning, physical computing, and children’s sustainability competencies.

Greenlody video cover
Greenlody cover image Greenlody in use outdoors, turning sensory play into a way of exploring nature through sound, colour, and movement.
Greenlody detail 2 Greenlody’s modular parts in children’s hands, inviting tinkering, recombination, and self-directed play.
Greenlody detail 3 Prototype development for Greenlody, exploring form, assembly, and interaction through 3D-printed parts and material testing.
Greenlody detail 4 Greenlody’s packaging, guidebook, and app design, extending the project into a playful STEM learning system.
Greenlody detail 5 The hardware system of Greenlody, bringing together sensing components, structure, and modular assembly.
Greenlody detail 6 A product render of Greenlody, expressing its playful visual language through a child-friendly sensory tool.
Greenlody detail 7 Design development board tracing references, sketches, mechanisms, and material thinking behind Greenlody.
Greenlody detail 8 An expanded design sheet documenting Greenlody’s evolution through concepts, components, and iterative exploration.

PaperBug is a hands-on learning workshop co-designed by Yihan Dong, Kara Wong, and Dian Lin, inviting children and families to build moving paper creatures using simple electrical circuits and vibration motors. Combining craft, engineering, and playful experimentation, the project explores paper not just as a making material, but as something responsive, dynamic, and full of structural possibility. Through cutting, assembling, testing, and watching their creations crawl, participants discover how motion, balance, and material behaviour can be understood through direct interaction rather than instruction alone. Developed as an accessible introduction to engineering through paper, PaperBug turns lightweight materials into a tool for curiosity, imagination, and inquiry-led STEM learning. The workshop was presented at The Great Exhibition Road Festival 2024, where it welcomed over 600 visitors.

PaperBug cover image A hands-on workshop where children build moving paper creatures with simple circuits and explore motion, structure, and engineering through playful material inquiry.
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Iridescent Networks is a research-driven wearable project developed in collaboration with Mermaid Lucia and AgriCycle Innovation in 2025. Inspired by the iridescence of butterfly wings and the quiet labor of fungi, the project explores adornment as a way to materialize the unseen ecologies that sustain life. Insects and mushrooms are often overlooked, hidden in the background of daily life, yet both are essential agents of transformation, decomposition, and renewal. Translating this fragile but critical vitality into wearable form, the project combines a butterfly-wing-inspired bio resin bodice with mushroom leather jewelry and skirt adornments, creating a series of pieces that move between body, organism, and ornament. Delicate, shimmering, and organic in structure, the work does not simply imitate nature, but evokes the living systems of care, decay, and regeneration that make life possible. Developed through collaborative prototyping and exhibited at Kew Gardens Maker Week at the Royal Botanic Gardens, Kew, Iridescent Networks reflects Yihan Dong’s broader practice of working through material experimentation to reveal what is hidden, vital, and quietly holding the world together.

Iridescent Networks cover image Speculative image of the full look, combining a bio resin bodice with mushroom leather adornments. Garment and adornments by Yihan Dong. AI edit and Photoshop by Yihan Dong.
Iridescent Networks detail 1 Connecting the wearable silhouette with fungal textures and iridescent wing references. Co-developed by Yihan Dong and Mermaid Lucia. Photoshop by Yihan Dong.
Iridescent Networks detail 2 Mushroom leather jewellery is shown at the Royal Botanic Gardens. Photo by Zetao Zhou.
Iridescent Networks detail 3 Material study of mushroom leather samples, exploring colour, texture, and surfaces. Photo by Yihan Dong. Mushroom leather samples by AgriCycle Innovation.
Iridescent Networks detail 4 Comparative study of mushroom leather samples across different tones and finishes. Photo by Yihan Dong. Mushroom leather samples by AgriCycle Innovation.
Iridescent Networks detail

SeaFuture is a research-driven fashion material project that reimagines the everyday T-shirt through salt-tolerant crops, seaweed waste, and the ecological limits of freshwater use. Developed as a freshwater-free garment, the project uses fibers derived from salt-tolerant plants and coloration from discarded seaweed, proposing an alternative material pathway for clothing shaped by resource scarcity and circular thinking. Rather than treating sustainability as an invisible technical improvement, SeaFuture brings environmental conditions into the life of the garment itself. The T-shirt gradually changes color over time, allowing wear, transformation, and duration to become part of its appeal. In this way, the project challenges fixed ideas of newness and permanence in fashion, and instead frames clothing as something that can age, shift, and remain desirable through change. SeaFuture explores how fashion might move towards a more regenerative relationship between body, material, and environment. The project was commended for the Royal Society of Art Student Design Awards 2020 in the Circular Fashion category.

SeaFuture cover image SeaFuture’s core material palette: seaweed, salt-tolerant fibres, and the freshwater-free T-shirt brought together in one system.
SeaFuture detail 1 A speculative biodegradable scenario imagining SeaFuture returning gently to the environment.
SeaFuture detail 2 A collected archive of seaweed gathered in Margate, forming the raw material basis for SeaFuture’s dye research.
SeaFuture detail 3 Natural dye extracts made from different seaweed species, each producing its own colour, density, and character.
SeaFuture detail 4 Seaweed dyes tested across different fabrics, revealing a range of tones, absorptions, and material responses.
SeaFuture detail 5 Dyed fabric samples gradually shifting through oxidation, allowing time itself to leave a visible trace on the textile.
SeaFuture detail 6 Collecting seaweed by hand along the shoreline as part of the project’s material sourcing process.
SeaFuture detail 7 Screen-printing with seaweed-based dye, translating raw marine material into textile surface and graphic form.
SeaFuture detail 8 The SeaFuture T-shirt across different moments in time, where changing colour becomes part of its lifespan and appeal.

Pleural is a research-driven smart mucus clearance system developed by Yihan Dong, Daniel Hale, Fergus Laidlaw, and William Eliot for people living with chronic respiratory conditions marked by excess mucus, breathlessness, and recurring infection. Combining percussion, vibration, and intelligent feedback, the project brings chest physiotherapy into the home as a more autonomous form of everyday care. Developed through user interviews, experimental prototyping, and clinical testing, Pleural focuses on making respiratory care more accessible, less uncertain, and better integrated into daily routines. Rather than treating mucus clearance as an occasional clinical intervention, the project reframes it as a continuous relationship between body, device, and self-management. In doing so, Pleural reflects a broader design interest in making hidden bodily struggles more legible and transforming them into more supportive, human-centered care systems. The project received the Dyson Award UK National Winner, multiple international design awards, over £20,000 in funding, and press coverage including Dezeen, The Times, Evening Standard, Sky TV, and BBC TV.

Pleural detail 1 Product rendering of Pleural, designed as a calmer and more domestic form of respiratory care.
Pleural detail 2 UX/UI system designed for Pleural, extending the device into a more guided and trackable care experience.
Pleural detail 3 The evolving hardware structure of Pleural, developed collaboratively through mechanical and therapeutic testing.
Pleural detail 4 A series of iterative prototypes exploring vibration, force, frequency, and early AI-assisted treatment logic.
Pleural detail 5 Idea cards were developed to discuss patient preferences, expectations, and everyday care practices through participatory sessions.
Pleural detail 7 An exhibition display translating interview findings into patient pain points, insights, and future hopes through anonymised stories.
Pleural detail 8 The Pleural team (from left to right): Fergus Laidlaw, Yihan Dong, Daniel Hale, and William Eliot.

Held in Air is a collaborative project developed through AcoustoFab and the UCL Multisensory Devices Group, investigating acoustic levitation as a new design medium. Using sound waves to suspend and move droplets or particles without contact, the project explores how invisible force fields might become part of future material systems across food, agriculture, laboratory practice, and healthcare. Through industrial design development, visualization, and speculative application thinking, Yihan Dong helped make this research more legible beyond the laboratory. Here, levitation is not treated simply as a technical novelty, but as a way of reimagining how matter can be held, guided, and transformed through unseen forces. Held in Air reflects a broader practice concerned with materializing the invisible and making hidden physical systems perceptible through design.

Held in Air cover image A cake topped through acoustic levitation, where sugar pearls are suspended and placed without contact.
Held in Air detail 1 A drink delivered through mid-air levitation, exploring contactless tasting as a new sensory interaction.
Held in Air detail 2 Seeds suspended above the fingertip, turning acoustic levitation into a more intimate gesture of touchless handling.
Held in Air detail 3 A feather-shaped mesh levitated in motion and paired with holographic projection, imagining acoustic force as a quietly magical form of choreography.
Held in Air detail 4 A levitated particle moving through acoustic space, revealing the precision and delicacy of invisible force fields.
Held in Air detail 5 Liquid is suspended and directed onto a pastry, exploring acoustic levitation as a contactless method for food handling and decoration.
Held in Air detail 6 A family of devices developed through the project, translating acoustic levitation from laboratory research into tangible interaction scenarios.

Re-Block Series is a research-driven material and product series initiated and led by Yihan Dong in collaboration with Dr Zhicheng Liu at a UCL Civil Engineering lab and sponsored by Shanghai Design Week. The project begins with one urgent question that how might the waste produced by industry and construction become part of a lower-carbon material future? Working with waste streams including fly ash, red mud, phosphogypsum, slag, coffee grounds, and recycled aggregate, Re-Block develops alternative concrete formulas that transform discarded matter into new surfaces, objects, and architectural possibilities. By combining industrial by-products with a curing process capable of capturing carbon, the material significantly lowers emissions associated with conventional concrete and points towards a more regenerative material logic. This research has developed into a series of outcomes, including Long Pan for Shanghai Design Week, a self-initiated material kit, and a sculptural aroma holder later introduced through a workshop in Tokyo. The project has been exhibited at Material Matters during the London Design Festival (London, 2024), Shanghai Design Week: Continuum (Shanghai, 2024), GreenGrads (London, 2024), and The Great Exhibition Road Festival (London, 2024) and received the Tecno SustainTech Competition: Best Pitch award.

PaperBug video cover
Re-Block Series detail 1 Waste in its earliest state: raw industrial by-products alongside the first Re-Block material samples. Photo by Yihan Dong.
Re-Block Series detail 2 Early Re-Block testing inside a carbon-capturing curing chamber, where material performance, formulation, and form begin to take shape together. Photo by Yihan Dong.
Re-Block Series detail 3 Long Pan on view at Shanghai Design Week: Continuum 2024. Photo by Shanghai Design Week.
Re-Block Series detail 4 Re-Block material development through colour, texture, and form-making studies. Photo by Yihan Dong.
Re-Block Series detail 5 Aroma holder prototypes in shifting colour combinations, exploring softness, balance, and the intimacy of everyday ritual. Photo by Zhaodi Feng.
Re-Block Series detail 6 A Tokyo workshop where Re-Block entered public hands through making, conversation, and shared experimentation. Photo by Zhaodi Feng.
Re-Block Series detail 7 Aroma holders shaped by workshop participants in Tokyo, each one carrying its own colour, touch, and small ritual of use. Photo by Yihan Dong.

PlayPiece is a paper-based board game co-designed by Yihan Dong, Kara Wong, and Dian Lin, exploring how lightweight materials can support more inclusive, portable, and tactile forms of play. Made from a single sheet of Tyvek, the project combines paper-cutting logics with laser fabrication to create push-and-pull patterns that form the game pieces directly within the board itself. By removing the need for separate components, PlayPiece rethinks board games as compact systems of material interaction—easy to carry, intuitive to use, and open to different players and settings. Its transformable surface supports familiar games such as Tic-tac-toe, Connect Four, and Reversi, while also inviting a more direct engagement with touch, structure, and movement. In this way, the project treats paper not as a passive surface, but as a responsive medium through which play, accessibility, and interaction can emerge together. PlayPiece received a Special Mention in the DuPont Tyvek Design Award 2023.

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Yihan Dong’s practice is grounded in research-driven design, using material experimentation, prototyping, public engagement, and speculative visualisation to make hidden conditions more tangible. Rather than beginning from a fixed discipline or product type, the work develops through situations in which something critical remains overlooked, whether bodily, ecological, sensory, or infrastructural. Across these contexts, design is used not only to solve problems, but to reveal, question, and reframe what is often ignored, undervalued, or difficult to sense. This has led to a practice that moves between research products, collaborative making, playful learning, and public engagement. The approaches below offer a brief overview of how this work takes shape.

Material Inquiry

Material Inquiry

Material is treated as a site of research rather than a neutral surface. Projects often begin with overlooked, unstable, or undervalued matter, such as sludge, seaweed, mushroom leather, or menstrual blood, and develop through testing, transformation, and form-making.

Digital Prototyping & Fabrication

Digital Prototyping & Fabrication

Digital making is central to the practice. Through 3D printing, laser cutting, physical computing, and code experimentation, ideas are translated into interactive, testable, and tangible forms.

Public Engagement

Public Engagement

Public engagement is used as an active part of the design process. Through workshops, focus groups, participatory tools, and exhibition formats, projects open dialogue around topics that are often overlooked, difficult, or socially silenced.

Playful Learning

Playful Learning

Play is approached as a serious mode of inquiry. In projects for children, families, and wider publics, playful interaction supports curiosity, experimentation, and sensory attention to engineering, ecology, and shared everyday systems.

Scientific Collaboration

Scientific Collaboration

Many projects are developed through collaboration with scientists, engineers, and laboratory researchers. Design is used here not only to communicate technical knowledge, but to extend it into more experiential, accessible, and future-facing forms.

Research Products

Research Products

The work often takes the form of research products: devices, kits, artefacts, prototypes, and systems developed enough to be experienced, discussed, tested, or lived with. These function as material arguments as much as outcomes.

Embodied Experience

Embodied Experience

The body is central to the practice, whether as a site of care, perception, discomfort, adornment, or interaction. Projects often ask how hidden bodily conditions, rhythms, and needs can become more legible through design.

Speculative Visualisation

Speculative Visualisation

Renderings, diagrams, films, VR scenes, and staged imagery are used to make unseen systems and future possibilities more perceptible. Visualisation is treated not simply as communication, but as part of the design process itself.

Yihan Dong’s work is recognised through awards, funded research, publications, press, and exhibitions. These contexts allow projects to circulate across public, academic, and cultural settings, extending their impact beyond their original site of development.

Awards

2025Red Dot Design Award: Best of the Best — Singapore
2024D&AD Future Impact Pencil: Winner — London, UK
2024IDA Design Award: Gold Winner — Oslo, Norway
2024European Product Design Award: Winner — Budapest, Hungary
2023James Dyson Design Award: UK National Winner — London, UK
2023Logitech Grand Challenge: VR Design Winner — London, UK
2023Westminster Impact Competition: DigitalTech Winner — London, UK
2022K-Design Award: Winner — Seoul, South Korea
2022Royal Society of Arts Student Design Awards: Circular Fashion — London, UK
2021A' Design Award: Bronze Prize — Milan, Italy

Grants

2025National Institute for Health and Care Research — £150K
2025–29UBEL DTP — ~£200K
2024D&AD Impact Fund — £25K
2024Just/Transition Grant — £10K
2023UCL × Tecno SustainTech — £1K
2023Imperial Wings for Ideas — £2.5K
2023James Dyson Award Fund — £5K
2023UCL × AcoustoFab Fund — £1K
2022Logitech Grand Challenge Award Fund — £2K

Publications

2026Dong, Y., Wei, Z., Deng, W., & Kunesch, N. Balanced!: Turning Tomorrow into Critical Futures Play for Sustainability. Conditionally accepted to the Research & Design Challenge, Proceedings of the 25th Interaction Design and Children Conference (IDC ’26).
2026Gauthier, A., Vasalou, A., Dong, Y., Xiong, S., & Rubegni, E. Digital Eco-Inquirers: Triggering Children’s Sustainability Competences through Inquiry-Based Learning Involving Physical Computing. Proceedings of the 25th Interaction Design and Children Conference (IDC ’26), Full Papers.
2023Sommer, B., Jump, S., Dong, Y., Raoofi, K., Phillips, R., Hall, A., & Anderson, P. Virtual Reality Workshop at the Grand Challenge 2022 – A Review with Two Case Studies. Electronic Imaging, 35(2), 388–1–388–8.


Exhibitions

2025Material World — Kew Gardens, London, UK
2025World Design Cities Conference — Shanghai, China
2025Red Dot Museum Display — Singapore
2024Material Matters, London Design Festival — London, UK
2024Shanghai Design Week: Continuum — Shanghai, China
2024GreenGraduate — London, UK
2024The Great Exhibition Road Festival — London, UK
2024Food4Future — Bilbao, Spain
2024Advance Engineering — Birmingham, UK
2024Consumer Electronics Show — Las Vegas, USA
2023Royal College of Art Degree Show — London, UK
2021Beijing Design Week — Beijing, China